Today, Microsoft announced that Press Play, the development studio behind “Kalimba” and “Max: The Curse of Brotherhood” will be opening up the development process for its next game. For this new development initiative, Press Play will be giving the gaming community a chance to provide feedback and work together on creating the studio’s next game.
Full details are on the Press Play website, but gamers have between now and 1st September to review the three game concepts, register for the programme and vote for which title should be Press Play’s next game. The three game concepts are:
Team up with a group of friends and become a band of legendary dwarven treasure hunters, exploring a procedurally generated underworld filled with gold and monstrosities. As dwarves, you are experts in underground survival and have the tools to overcome any obstacle in your way such as bottomless pits, insurmountable walls, collapsed mines, flooded tunnels… or deadly monsters. Get the gold! Get out! Leave no dwarf behind!
A physics-based multiplayer construction game set in an open world. Imagine a game where you get to play as an inventor who has the ability to construct any kind of vehicle. A game where you can travel far and wide in your inventions and bring back new parts and valuable items. Imagine the inventions are all subject to the laws of physics; if they collide with objects or the ground, they will split into a thousand pieces. Imagine a game world where new places are regularly discovered and ready to be explored. Imagine your friends could be there too.
A third-person multiplayer action-survival game in which players must both work together and against each other. It’s framed as a sadistic game show similar to The Hunger Games and The Running Man, however all of the contestants can survive if they work together and don’t let greed or personal gain get the best of them.
Beyond this initial feedback, the community will get the chance to engage with Press Play throughout development. Some of the things that Press Play is planning as part of this process includes sharing early builds of the game, and having community members join meetings and project reviews via Skype. In addition to this there will also be regular forum activity, videos and frequent blog updates.