all the delecite

All the Delicate Duplicates Coming to PC, Mac, Mobile & VR

A work of digital fiction with an immersive gameworld at its core.

Today, developers Andy Campbell and Mez Breeze celebrate the end of their closed BETA by announcing a new title for their project, and launching their first trailer.

“During the 1990s Mez pioneered her own poetic language that she calls Mezangelle, and this forms a central part of All The Delicate Duplicates” said Andy Campbell. “Mezangelle is based on hybrid words. It remixes the basic structure of English and computer code to create language where meanings are nested inside each other; packed. You have to read; then re-read; then re-re-read.”

“Andy and I have been creating digital literature / arts projects for over 20 years, so we’ve been around a long time and have seen a lot of technological change” said Mez Breeze. “Since the 1990s both Andy and I have created multiple media-rich, and often collaborative, works of ‘digital fiction’ – fictional stories that are interactive, non-linear, and sometimes involve film or gameplay, but generally always involve a reading element.”

“The feedback we got from our closed BETA led us to thinking about the title for this project, and how people were engaging with it” continued Mez Breeze. “We’re now pleased to present the newly christened All The Delicate Duplicates, and will be announcing the public BETA very soon.”

A work of short digital fiction woven into a visually beautiful gameworld, All The Delicate Duplicates (previously called PLUTO) is about a computer engineer, John, and his daughter Charlotte. The two of them inherit a collection of weird objects from a mysterious relative, that oddly, neither of them can really remember anything much about. Eventually, John and Charlotte start to believe that the objects might be transforming their realities and memories, and begin to piece together the disturbing truth behind ‘Aunt Mo’…

All The Delicate Duplicates Development Blog can be found here.

About no1phil

no1phil
PR Manager & Editor for XLC Gaming Network. I have been gaming since the ZX Spectrum days growing up through many generations of consoles. A bit of a jack of all trades when it comes to gaming genres. When I'm not either being shot at, dancing, scoring for the other team or racing I am trying to become a guitar God with Rocksmith 2014.