A Deep Dive into Monster Energy Supercross – The Official Videogame’s Graphic Development

Milestone, one of the leading racing game developers in the world, gives fans the opportunity to have an exclusive look behind the scenes of Monster Energy Supercross – The Official Videogame, with the release of video content focused on the graphical advancements and techniques employed in its development.

Led by Ralph Sheheen, the official voice of Monster Energy AMA Supercross, an FIM World Championship, most competitive and highest-profile off-road motorcycle racing championship in the world, the dev diary goes through the four rules behind the creation of the game’s graphics:

  • Rule 1 – “Get real”: innovative tracks and prestigious stadiums are faithfully recreated using photogrammetry, for maximum realism;
  • Rule 2 – “In your face feeling”: if the tracks and stadiums are real, the elite athletes must be real too: all rider’s faces are rendered using the 3D scanning system;
  • Rule 3 – “Building media for heroes”: use of special video contribution with cut scenes, such as realistic presentations of tracks, riders and podiums for a truly immersive Supercross experience;
  • Rule 4 – “Be there feeling”: all technological techniques, together with the 3D menu and an astonishing artistic polishing make the gamer feel like a real Monster Energy Supercross champion ready to “enter the Arena”.

The game will be available starting from February, 13th on PlayStation 4, Xbox One, and Windows PC/STEAM and on Nintendo Switch.

About no1phil

PR Manager & Editor for XLC Gaming Network. I have been gaming since the ZX Spectrum days growing up through many generations of consoles. A bit of a jack of all trades when it comes to gaming genres. When I'm not either being shot at, dancing, scoring for the other team or racing I am trying to become a guitar God with Rocksmith 2014.