10 Second Ninja X Gets Announced for Xbox One, PlayStation 4, PlayStation Vita & PC

The sequel to the brilliant 10 Second Ninja gets timely release on July 19th

The premise is simple: destroy everything within 10 seconds in order to continue. But Four Circle Interactive’s thrilling action platformer hides loads more behind its initial promise, as console and PC owners will discover when the world goes 10 Second Ninja X nuts on July 19th 2016.

The game boasts 60 immaculately designed levels, spread across six rich and varied worlds. Whilst much of the challenge comes from demonstrating the dexterity and reactions necessary to traverse each level – players with real skill will want to complete each quickly.

Like, really quickly. So quickly, in fact, that you’ll laugh at anyone who does it with a second to spare when a more efficient route will do the same with nine seconds remaining. Each level is a puzzle, its hallowed three-star reward only for the genuinely skilled. Think Super Meat Boy, but actually difficult.

Designed from the ground-up to be instantly replayable, 10 Second Ninja X is as joyous as it is frustrating – failing a level, be that by meeting a painful end or not completing the objective within 10 seconds, is entirely the player’s fault. Three-starring levels requires such pixel-perfect precision, such error-free choreography, that a perfect run will come rarely. But when it does, oh boy…

Four Circle Interactive comprises BAFTA Young Game Designers Award winner and BAFTA Breakthrough Brit Dan Pearce, Daniel Scales and Tim Rurkowski. The studio’s original 10 Second Ninja won many fans – Eurogamer called it “a marvellously well designed and air-punchingly triumphant video game”, awarding it 8/10 back when they used to award scores – and the sequel improves literally everything about it, apart from the strict 10 second time limit, which remains at 10 seconds.

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New features in the sequel include a bunch of new mini games, a host of unlockable costumes, a ghost mode, a new hub world and all-new HD visuals. And once 10 Second Ninja X’s 60 levels have been completed, players will unlock remastered versions of the original levels, though with the “dubious” content removed in order for it to pass console certification.

“10 Second Ninja was our first game as a studio,” says Dan Pearce, Four Circle Interactive. “Despite turning out officially brilliant – 90 per cent from God Is A Geek – we learnt an awful lot, making 10 Second Ninja X the game we really wanted to make. Though we’re going to be sad when we get knocked off the test leaderboards, we’re ridiculously excited to see people shaving milliseconds off the time when the game is officially released.”

10 Second Ninja X will be published by Curve Digital on July 19th for Xbox One, PC and PlayStation 4 and PlayStation Vita (cross buy) for $9.99 / £7.99 / €9.99, though Curve and Four Circle Interactive will be revealing ways in which players can get it at launch for loads cheaper shortly…

About no1phil

PR Manager & Editor for XLC Gaming Network. I have been gaming since the ZX Spectrum days growing up through many generations of consoles. A bit of a jack of all trades when it comes to gaming genres. When I'm not either being shot at, dancing, scoring for the other team or racing I am trying to become a guitar God with Rocksmith 2014.